



What is anicecoolenjoyablepleasantgratifyingfriendlyCODE PROJECT?
Creative and Original Development in Education (CODE)
HORIZONTAL: Development of relevant and high-quality skills and competences If relevant, please select up to two additional priorities according to the objectives of your project.
HIGHER EDUCATION: Contributing to innovation – developing, implementing and testing the effectiveness of approaches to promote creativity, entrepreneurial thinking and skills
HORIZONTAL: Open education and innovative practices in a digital era
In a classroom there are different types of students. Teachers are supposed to have effective teaching methods in order to spark students’ interests and to have them take part in the lesson. In order to raise students' interest, using media-based interactive teaching and learning methods are effective.
Furthermore, through these digital methods we want to improve the acceptance and integration of digital media in schools. Innovative ideas will impact the teaching environment positively and enrich classroom learning. "CODE" project have an integrated approach in teaching Science and Technology combined with social and transversal skills. With international cooperation and different contents, learning environments and digital tools integration will get supported. Some research shows that a highly skilled workforce is needed and it is based on science and critical reasoning skills.
Modernizing science and technology teaching is a “must” in schools to tackle today’s world and bridge the gap between labor market and qualified workers. Through this project the students have the chance of seeing how Science and Technology can offer solutions to problems in their society. This also broads their horizons, and increases tolerance towards other cultures. Thanks to the various planned activities related to the purpose of the project, we hope to reach the project’s objectives. First of all, through some activities such as surveys, meetings, seminars and workshops, we will raise students’ interest towards science, they will get the main idea of Science and Technology in school and the use of science outside of the school for their future career.
Students will also experience some digital tools in creative classes and with the help of interactive teaching and learning methods, the integration of digital tools in education systems will be enhanced. Digital learning will develop some skills like transversal skills, the sense of initiative and entrepreneurship. As students will take part in designing some materials like project logo, brochures, flyers, posters, etc., they will improve ICT and visual skills. Science Magazine will help students to follow the advances in Science and Technology and promote their innovative skills. Owing to the online discussions, social networks, and eTwinning, they will exchange ideas, improve intercultural dialogue and foreign language competence.
During the project, they will visit some universities and research centers to promote new and updated teachnology-based learning, see high-tech equipments, and broaden their point of view. Teachers will participate in trainings which will improve them professionally. Through these trainings, they will develop ICT skills, digital skills, promote innovation and take advantage of the technology. The parents and local people will be involved in project activities such as seminar, conferences, events, fairs and this will raise awareness towards science and technolocy and its importance for future generations. Also with some deliverables like flyers, posters, brochures, and information technologies ( project website, facebook channel, social network pages), we plan to reach more people than we intend to at the local, regional, national and international level. Moreover; partner schools will organize events for politicians, mayors, professors, journalists to spread the project, its benefits and results. Cooperating with international institutions will promote the improvement of the students and teachers social skills as well ( better communication, better relationships, being respectful and tolerant).
“CODE” will lead students and teachers to gain digital skills for the 21st century which will make great positive diffference in science teaching and learning. This project will support innovation, creative thinking, digital learning, cooperation for the better (for youth, for society, Innovative teaching is one of the key elements of lifelong learning process. Young minds’ creativity should be supported from the early stage of learning to later life. We aim to excite young minds, capture their interest, stimulate and encourage creative contributions.
Our project is aimed to:
• develop digital skills and materials;
• promote critical, innovative thinking and self-learning;
• change the traditional school environment into more innovative one;
• have students who are individual learner willing to learn, study, share their ideas more confidently, have courage to ask and learn differently, have high imagination;
• tackle the lack of ICT tools by improving digital skills;
• raise awareness of people about the importance of education;
• improve foreign language competence;
• empower teachers to improve their own skills and teaching competences;
• be global citizens in the means of tolerance, respect for diversity, intercultural understanding
• improve inter-personal skills (communication) and intra-personal skills (self-motivation);
• optimise students’ learning and prepare them varied future careers;
• foster innovative practices and digital technologies in learning environment;
• deal with digital skills gaps as well as reasonable solutions;
• create a drastic shift from the old paradigm to innovative teaching in the field of education;
• support labour market with adequate digital skilled people;
• implement new pedagogies with the help of digital access;
• meet intellectual needs of the students with the integration of digital media in schools;
• highlight and develop transversal skills such as scientific and technological culture, ICT, take initiatives, collaborative working, personal and language competences;
• raise students’ interest within STEM subjects in order to enhance the digital capacity of the students; • develop positive attitudes towards Science and Technology;
• exchange best practices of innovative teaching to make teaching methods more effective and meaningful; • encourage students to learn how to learn with innovative methods;
• create a more desirable school environment;
• promote European citizenship among students and teachers. In our project participants will be pupils, teachers, school staff, pupils’ families and some local communities, universities and researh centers.
Pupils involved in this project are aged 15-18 years old. They are the most important part of our project as we want them to have interest and positive attitude towards science and technology. Educational systems should keep pace with the new technologies. Because they have positive impacts on employment. Some research points out that new graduates don’t have enough skills for the digital nature of work.
There were gaps in technical skills such as STEM subjects degrees but also in soft skills such as communication, teamwork, and punctuality ( McKinsey Survey). Teachers and school staff ; Science and Technology, ICT, Maths, Social Sciences, Music, Drama, Art and Foreign Language teachers will participate in this project. Teachers will be the ones who attend different training courses, are ready to improve their competences, open to new teaching methods, and willing to learn a foreign language. These teachers are aware that traditional classroom-based learning isn’t enough for young minds and take technology into account to aid their students is empowering their skills.
They will be the key factor from the beginning and in each step of the project. The other school staff will be engaged in organizing, applying and spreading activities. Pupils’ families; Families might either take part in organising activies or dissemination of the activities. Local Communities, Universities and Research Centers; The partner schools will coordinate with local communities, universities and research centers in the point of new technologies that can be applied in education. They can give lectures to teachers on how to face challenges in today’s world, posing problems and looking for solutions, educational technology and active learning.
All of these participants aims are to raise awareness of people about the importance of education, comprehend the full diversity of Europe, rise empathy and tolerance towards other nationalities, develop the cooperation among schools, local authorities, social organizations and businesses. While doing this, with the help of project activities and products such as leaflets, brochures and newspaper also via internet we aim to reach more people than we expect.
- Presentation of the project to the students, teachers, parents and whole school staff;
- Creation an Erasmus+ team and an e-mail group to distribute the tasks and organise the activities;
- Introduction of the Project to local media and press.
Activity n.º 2
- Preparation of Erasmus+ corner in each school;
- Competition about project logo;
- Competition about Project slogan;
- Initial survey: What is innovative teaching/school ?
- Why are the students unsuccessful in maths and language ?
- “How to get creative classrooms”
- Some visits to companies, research centers and labs cooperating with the participant school;
- Preparation of creative classes and designing them with digital innovative tools.
- Designing booklets, brochures, wallpapers and posters of the Project with the EU logo on them;
- Family meeting and survey : How can I improve the creativity of my child ?...
- Evaluation of this survey;
- Writing and editing digital school magazine.
- Carrying out activities in creative class and experiencing new digital tools;
- Creation of self teaching materials like quizzes and Web2.0 tools in this class;
- Publishing these materials on the project website and eTwinning page.
- Trainings about STEM;
- Producing new materials. The uses and benefits of Science and Technology to society”
- Organizing Erasmus+ Day which will be open and free to all community;
- Organizing Innovation Day when there will be exhibitons on the products of the students about science and technology;
- Publishing school newspaper including aims, process, activities and products of the project and delivering it to local people and organizations, stakeholders, other schools ( 1st edition).
- Street Surveys:
- What is ideal/dream school?
- What is the teachers’ role in the class?
- How do you feel….. ?
- What do you want to change in education system?
- Checking and controlling project budget, website, pages and blogs.
Activity n.º 10
- Writing evaluation paper of the first year.
Activity n.º 11
- Workshop/discussions on digital citizenship and cyberbullying: students mostly misuse and abuse technology which results in cyberbullying. To prevent this, students will consider ways to create positive online communities, how they should act when they are online;
- Promoting open discussions among peers.
- “What to do to be an Active European Citizen”
- Preparing and organizing a language day:
- lectures of the students on a specific topic they have chosen;
- dramas and role-plays;
- karaoke activities for fun;
- spelling competitions;
- playing word games like scramble;
- trusting games with teachers and peers.
- Democracy Workshop:
- electing a school parliament and a leader to this parliament;
- conducting an open- ended survey on being active citizen/passive citizen;
- giving information on children’s rights;
- discussing social problems and finding solutions to them(refugee problem).
- Organizing Tolerance Day:
- presentation of the culture, lifestyle, traditions, education system, religious/ national days and festivals of the participant countries;
- preparing celebrations online;
- preparing traditional meals with teachers and families;
- videos about folk dances;
- debates on prejudices.
- Second edition of school magazine;
- Students’ own videos about ‘ Ideal School’ and publish it on the project website and eTwinning page;
- Writing articles about ‘Ideal school’ for school magazine.
- "Technology is a perfect tool "
- Planning and organizing career days after conducting a survey on favorite /popular jobs and admired people;
- Seminars or conferences about future jobs;
- Role-plays about these famous people in creative class;
- Having meetings with successful people from local community;
- Preparing a time capsule which will last long in the future. There will be future plans, careers, future letters, photographs, personal messages of the students.Each students will make their own time capsule and decide where to hide and when to open it.
- Organizing Erasmus+ Day and Innovation Day;
- Street interviews with local community about the project and handing out some deliverables such as booklets, brochures, newspaper;
- Interviews with local and national radios and TV channels.
- "How to integrate science and technology with everyday life"
- Final evaluation; - Presentation of the project results to the students, teachers, parents, local authorities and media.
- Writing the final report, final budget control;
- Presenting all the project products for dissemination (CD/DVD);
- Closure of the Project.

"The European Commission's support for the production of this publication does not constitute an endorsement of the contents, which reflect the views only of the authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein."
Project Number: 2022-1-HU01-KA210-SCH-000081028
